Before the medieval City and its fifty-two towers, before the Visigoths, before Rome, people already lived on this hill. They weighed salt on the scales, healed with plants, read the sky to know when to sow. Their name for this place: Carcaso.
The Ages of Carcassonne doesn't tell you that story. It lets you live it. You take charge of one inhabitant of the hill — their vigour, knowledge, standing and fortune — and carry them to the end of their age. Every action in the game is drawn from what we genuinely know about that age.
Then comes the next age. And another. Rome, the Visigoths, the City of knights, its abandonment, its rescue — all the way to the hill as it stands today.